﻿//Const
var _CanvasWidth = 10;
var _CanvasHeight = 10;

var _InitialeParticleCount = 20;

var _TimerInterval = 50;

var _Zoom = 10;

var _ParticleSize = 1;

var _VelocityDecimalPlaces = 5;
var _MaxVelocity = 2;

var _MassDecimalPlaces = 5;
var _MaxMass = 3;
var _DefaultMass = 1;

var _DebugMode = true;

//Canvas
var _Canvas = null;
var _Context = null;

//Maps
var _CurrentMap = null;
var _NewMap = null;

//Particles
var _AllParticles = null;

//Timer
var _Timer = null;